So hi, i have a bunch of questions on how to texture/bake my model. I made a model of a rifle M4A4 from the game CSGO, and i did the uv´s as a pretty high poly model they are all done now and i would like to texture it but i would like to texture it as a high poly because im going for a more photorealistic render for it and well i dont want to do another model (low poly) and uv that. Im going to texture it w/substance painter but i need the maps baked right? So my questions...
Is there a way or is it possible to just texture the high poly, if possible how do i bake the maps for SP (all the requiered maps)?
If not do i need to do a low poly of it by retopology (topogun) and well would i need to uv that again which i wouldnt like to...
I thought about this but i dont know if it could work, could i use the same model (high poly) and make another one even w/ a higher poly and then bake those maps, even if they still have the same details?
I hope anyone understands what i mean by al this!ask for ks! (have images if required)
Replies
Generally speaking, if the low poly is the final result you want, it makes more sense to UV and texture that one. Don't forget this - even if you want to bake, the low poly will need to store the baked texture somewhere so it definitely needs UV. Efficient use of UV space is EXTREMELY important for low poly stuff, not a step you want to skip.
The UV of the high poly however is totally irrelevant especially if you plan to paint in 3D with Substance/MARI/Mudbox.etc. You can throw an automatic UV on it and be done.
Being photo realistic has nothing to do with poly count. If you understand how to make a good material, you can texture a simple flat plane and make it looks super realistic.