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Texture resolution - query

polycounter lvl 11
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roboy polycounter lvl 11
Hi all,

Not sure if this should be in the "technical section" but I hope you can answer this question.

If I had a limit to just use a 1024x1024 texture on an environment, is it acceptable to create 4 separate 512x512 textures and scale up the UV maps?

The reason I ask is because I want to use a tilling brick texture without having too many seams, the only way I can get around this is by either using the whole 1024 space or by using a dedicated 512 texture for the bricks/asset.

Thanks in advance! :)

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