Hi all,
Not sure if this should be in the "technical section" but I hope you can answer this question.
If I had a limit to just use a 1024x1024 texture on an environment, is it acceptable to create 4 separate 512x512 textures and scale up the UV maps?
The reason I ask is because I want to use a tilling brick texture without having too many seams, the only way I can get around this is by either using the whole 1024 space or by using a dedicated 512 texture for the bricks/asset.
Thanks in advance!
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Replies
You could even break it down farther if you wanted to, from 4 512s, to 16 256s, or, any combo of that.
And no graphics programmer.. this is just a personal question/work piece
He doesn't mean seperate images, he means seperate quadrants of the 0-1 UV space. Meaning you're using 1 1024x1024 image file.