Hey guys, This is my first WIP thread on here. I thought I'd like to focus my idea of a throne room as if it was a circus ring where the ringleader would sit on a fancy chair in the center, or at the edge of the ring, surrounded by circus and magical (alchemy, tarrot etc) paraphernalia. Been reading The Night Circus - E…
Hi, This is my first unreal project where I tried to learn different things. I tried to use a game environment creation workflow. Everything was modelled (in blender) and textured by me (in substance painter (except modular textures for walls and the floor, i used substance source & unreal marketplace for those). Foliage…
What is the best technique for rendering a room with a window showing an outside environment? I can imagine using an HDRI or something. (But I only want it to show the environment, not light the scene). Or maybe by using an image plane? Or is it best done in post-composition, and if so, how do you incorporate DOF masks,…
It's a new month and that means a new class! Visual Effects class is up and around the corner and I decided to try and do something a little different. As always it will require lots of time to complete but, I aim for the best and a slight pinch of ambition. Here's some reference images of the nuclear launch testing room…
Been trying to mock up a room for the throne, just making some modular pieces to use for the walls and windows and stuff. Not overly pleased with any of it yet. Kind of feel like changing themes for the room and the throne. Also the Unity 5 beta is confusing, cant figure out how to get my emisive materials to affect the…
Hi, I'm trying to re make a room for Unreal 3d for some practice. Here's the reference image: http://www.bestmmatorrents.com/ To see it in full you have to right click the image in the background and hit view background. I'm relatively new to game art. I'd have no probs doing it high poly for production, but I know the…
Hey, this looks cool. I think you need to create a height blended material with a few layers, for the streets and roofs and stuff, so you can break up the monotony and paint in some fun grunge. It would help bring this environment closer to a professional level.
Looking for a 3D artist to create characters and rooms from concept images. As well as work in Unity rig and animate. We are also interested in using a style that uses swatches - i.e. https://www.polygon-treehouse.com/blog/2017/12/6/swatch-magic If you're interested send an e-mail to mat@funatomic.com with your rate and…
Here's how I might do it. Ground: -Tiling dirt texture -Tiling grass texture -Tiling stone cliff texture Foundations: -Tiling stone wall texture -Possibly a stone trim sheet or combine trim with tiling into one sheet House: -Tiling 'tudor' texture (plaster and wood beams) or just do the plaster -Wood board/beam trim with…
The new lighting looks already better! The feeling I have is that the room feels a bit to much like a fancy box. All the walls are straight, no height difference. Maybe you can elevate a part in the corner with some small low steps. Or add some stairs to hint to a second floor. You can open the ceiling up so people on the…