The color is rather boring, and the wear doesn't make much sense to me... or is that dirt? Either way if its wear it would happen along the edges the most, and the dirt would collect more subtly in the grooves. Also rust, rust stains, and water stains would make it look at lot better as well. Add some color and variation…
Bunks are in and copied around, personalization begins along with a final texture pass. This is spawn room A for the Blue team. Alternate View Lowest level of the ship, I might slope the floor to indicate the hull and put in a cat walk in. Bridge windows are functional but waiting to be textured. Exit #1 from Blue spawn…
one thing i notice, besides that seam which i didnt notice at first, is that the dirtyness is all over. When it comes to things like that the dirt will normally congregate in the seams more so than the big flat areas, because dirt can be wiped off easily of big flat areas like that, but not when its in the seams. You can…
Started a new project last week. Since my previous one is in the final QA phase, meaning I have room for something new. After being inspired by a trip in Spain. I just had to build something in 3D. Here is the current blockout. I will be using Zbrush to create high poly models, to the bake those down to low poly. Style…
Yeah, so original title :poly122: Actually it'll be different but made more sense to put what this is about :p So I'm painting an illustration for my mom. I started by defining the idea after doing some comps and decided this one. The thing is that I don't want to go detailing any further (hands, rest of armor) before…
Happy Friday Everyone, I've created some cool new tile-able metal textures...you'll find them on this page on my site: TXR-Metal-Seamless https://soundimage.org/txr-metal-seamless/ OTHER NEWS GLASS TEXTURES I'm working on new multi-colored glass textures that should be helpful for stained glass windows, gems and jewels and…
Hi there! This is my first time posting here in Polycount. My name is Ramon Belmonte, (https://www.artstation.com/ramibelmonte) I'm a junior 3D artist from Spain. I've just finished my first studies in 3D modeling with Maya (an intermediate course of six months) but I want to push my skills in 3D modeling for film and…
i liked playing it through a second time but what I really liked about the first run was not knowing what i was going to see or where to go. i have a very short attention span though :)
Hmm, I was trying to condense an abstract concept into a
more concrete and practical advice, but am realizing that it was probably too
reductive. The point I was attempting to make about the area marked up in red
was that those secondary forms you added weren’t very “descriptive”. They don’t
communicate any useful…
An ingame idle for one of our characters in Kill to Collect. The idle is inspired by the Carlton, and the characters name is Ivan Ironfist. We have so that you can fall down into hollows but when you do you get into a stuck state. When you climb up this is the kind of animation you do. This is another character, Kate…