3DS Max > Zbrush > Substance Workflow Tutorial Note: This was made several years back, and My knowledge of these programs has increased greatly. Most of this pipeline is still relevant, and I hope that you find it useful (9/12/2019) My name is Adam and am responsible for the vast majority of assets in the upcoming game…
Hi. My name is Jan and I'm working on horror adventure game called Akolyta. I work togheter with a small on the game and we are working on demo version for early access. We have programmer, marketing manager and sound designer in our team and I do prop/environment art. We would love to see new talented developers who would…
Interesting. I know where you're getting. I use to freak out about this. When you look at it, a shipped title is pretty much a released product. You've done tons of that, and you're portfolio is pretty good. I'm sure you'll do fine. I know the one thing that might sting is the type of role and the pay. Don't know how the…
Hey fellow polycount members!What do you think about my mobile game icon? The name of the game is "Quest Heroes" (Now available on Google Play Store). My teammates and I just released the game yesterday, if you would like give a try, here’s the link: https://play.google.com/store/apps/details?id=com.HeroicGames.QuestHeroes…
Hello all, I made a post looking for members a few weeks ago. We need a few more! My name is Rhys Nunnelly. I am the creator of Alternate Games, a small game company in Austin Texas. Here is our website over here if you want to learn more about us: https://www.alternategamesonline.com/ These are the games I've worked on:…
If you like the game we'd appreciate your vote on Steam Greenlight! My name is Tim Remmers, together with Dion Koster I am working on Megabyte Punch. I use this thread to post updates about the game development of the game My role in this two-man-band is the art. It is a great experience and challenge to put down a…
Hi, my name's Sebastien Charron, so everybody there can call me Lil'Chu. I'm the founder of a little multimedia company named; "Brainless Corp". Description of "Brainless Corp" The "Brainless Corp" was create 11 years ago. His first role was a Music Studio, where I create most of my Song since. "Brainless Corp" was a full…
Hi wonderful artists! I'm making a Megaman X inspired 3D-action platformer. Here's a vid of the fan game I made that I made as the base for this new IP game: youtube.com/watch?v=QvQHT05okC0 This is the main character, DeLTA (based on a model I found original on Sketchfab): What I'm looking for: * Concept artist to tweak…
I can see both sides, but to make digital distribution worthwhile the prices are going to have to come down by at least a third. When amazon are selling the same game, as a physical copy, and cheaper, it doesn't make sense buying it digitally. The devs are losing some money to the used games market, but that doesn't really…