ASE is the ASCI version of 3ds but it is dated. For some reason unreal has been supporting it since it's early years and even recent versions of their engine still rely on the old framework thus some stuff gets only well imported with ASE. Never the less I would not suggest ASE as Unreal is the only big engine that I know…
Hey Rick, does Rockstar still sell any of the full music collections from the GTA series? (I wouldn't mind getting my hands on the VC one, and the SA one wouldn't be too bad to get ahold of). Oh, and I almost forgot; I almost ended up with a Kilrathi foot. When I was working the sims 2: uni QA, we got an email from the…
Hello! I'm an experienced Tech Artist and I'm currently looking for part time or freelance work. I've worked on multiple solutions some of the examples of my work can be found below. I'm also abale to build tools either as Windows apps, Blender Addons or simpler Photoshop Scripts (open for other things if it can be written…
Madruga Works, the creators of Planetbase and Dawn of Man, are looking for a Technical Artist to help on the prototyping of their new title. This is a remote job, you will be working with us to create all kind of placeholders to test the game mechanics. Responsibilities: -Create placeholders for all kind of assets, such as…
Thi is something that's been bothering me for the last 2 years. My current example of it: I got bored and decide to model my kitchen sink and started with the faucet. Now there's a handle of the faucet that kinda juts out at a weird angle that doesnt line up at all with the xyz axes. I use maya btw. I know I could just…
This a little difficult subject to me... I would like to understand how to create exporter of 3D data. To export material infos of this kind of information is really easy... but 3D data... I do not speak about the programming language but what kind of data I need to export 3D information. Final output will be an ASCII…
Hello there, I am currently in my final year of uni and I'm about to write my dissertation (BA). I'm currently struggling with my idea as i don't think it is strong enough and would like to ask you for a little help if you have already undergone it. My FMP (Final Major Project) is split into two sections, the practical and…
http://jbit.net/~sparky/sfgrad_bump/mm_sfgrad_bump.pdf So, lets see if someone a bit smarter than me can figure this out. I had a bit of a chat with Jeff(from 8ml) about this and have a vague understanding, but would love to know what other people thought about it/if you understand any of it and what it really means, from…
At work we've been using 3ds Max and Biped and a mix of facial bones and morph targets. We have some down time between games and we're researching alternatives to Biped as well as tweaking our pipeline. I'm wondering if anyone has any suggestions for character rigging/animation alternatives, preferably 3ds max compatible.…
the robot - video game asset. done mainly with zbrush + 3dsmax. marvelous designer used for the clothing assets. houdini was used for the "noise layer" (inside cables). substance painter was used for textures. final asset ended up in UE5. hope you like it! thanks! https://youtu.be/jLPQ7XJ6G7o https://youtu.be/cLv8eOLZrkY…