Portfolio: https://www.artstation.com/oweneljayi Email: owenbussines@gmail.comDiscord: .mr.owen I’m a 3D Environment Artist focused on building high-quality, game-ready worlds in Unreal Engine. I work across both stylized and realistic projects, handling everything from modular kits and materials in Substance Designer to…
This is why I'm scared to just drop some cash on a new one! Who's to say the one I pick won't have a different set of problems?! If anyone can undoubtedly recommend a solid maya card (PCI Express 2.0 x16) I would appreciate it! Is autodesk to blame for all these issues, or does it fall on the card manufacturers?
Hello. I started to update my old tool for hair card creation in 3ds max. I am planning to release it but first I want to ask if is possible to change the GUI. I got tired of the default max's rollouts and I want something fresh. I saw some max users using Qt / Py for gui. It is doable to do this for a guy with 0…
@cturbo I understand there's a lot of pressure on everyone as the world seems to be restructuring itself in almost every way. I implore you; try to seek out the best in people when you are reaching out for help. I've had my share of feeling similar to you when I was first learning. It took awhile for me to see how my posts…
I'm available again. You can se my latest artwork on my Artstation page and my Blog. https://www.artstation.com/artofoz https://artofozfuerst.blogspot.com/
I'm Martin from Sharkbomb Studios and I'm currently looking for a collaborating, co-conspiring artist to join me on a larger game project. Check the link for a detailed look at the project: BURNING ROADS - BRIEFING PAGE **Project Basics** The game is currently in the early development phase and planned for release in very…
Hello, all! I am a newer 3D artist leaning towards creature & environment building I have to interview a fellow 3D artist, doesn't have to be the same focus, just someone I can gather interesting answers from Anyone who can, thank you so much <3
EDIT: I think I may have figured out the answer. So, if UV shells are overlapping, they get the same texture. So what people are doing is having some or most of their hair cards getting the same textures, so just a few UV shells take up that entire UV space. In my case, I think I will make just a few cards cover the…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
I recently grabbed a copy of MARI Indie and I have ZBrush that I can polypaint in. If I'm painting my textures in these programs, and not painting the 2d representation in Photoshop, do I care what the UV's look like? Just curious to see what the opinions are. Thanks.