I recently grabbed a copy of MARI Indie and I have ZBrush that I can polypaint in. If I'm painting my textures in these programs, and not painting the 2d representation in Photoshop, do I care what the UV's look like?
Just curious to see what the opinions are. Thanks.
Replies
If it's the high poly sculpt, then no, UVs don't matter on that model for polypaint.
Yes. The UVs are just as important.
Basic rules like making sure straight objects are straight and not randomly rotated in your uv layout also apply, because otherwise your texture will look worse. You need more pixels to represent an angled line than you do to represent a straight one.
if it is for personal stuff, you can go at it however you wish.
If you're certain you can do everything you want in 3D then using polygon packing isn't as crazy as it sounds. It allows you to ensure totally uniform texel density and nice shaped UV polygons. It does preclude any UV space tiling, but Mari has Tri-planar projections that work in 3D space that will tile seamlessly across any UV layout.