Just checked in Painter 2022, and it seems the "Unity Universal Render Pipeline (Metallic Standard)" export preset doesn't include an Occlusion map. You could copy the export preset, then add the AO map like in the screenshot (or mesh map if you just need baked AO). On a side note, I would adjust the naming to fit ones…
Hey everyone, my name is Marcos and lately I've been trying to improve on painting faces and anatomy in general. So I'll be posting what I have done as i finish them. Enjoy! Critiques Welcome 01/13/2020 01/14/2020 1/15/2020 1/17/2020 1/20/20
Hello My name is Bartolomeu, i'm a 3D Hobbyst trying to improve my skills and at somepoint acquire industry experience and later on develop my own game, i will use this post to track my progress and maybe get some feedback from people here on polycount. At the moment i'm focused on improve my sculpting and concepting…
How about voxels? They are super quick to produce, and marching cubes output optimizes excellently. Maybe now in 2025 we can upgrade the definition of low-poly a little bit.
Hey guys, im working on a robot turret. Reference by Sam Brown, im not going for 100% copy but using it as a base for concept. I wanted bigger/longer guns to make it look more imposing and a bigger frame, Got his permission By skyline5gtr at 2012-07-10 By skyline5gtr at 2012-07-10 By skyline5gtr at 2012-07-10 By…
For far too long many 3D artists have rejected working with Blender because of the difficulties to understand how to properly interact between the different animation editors. As a Blender Foundation Certified Trainer, I have the opportunity to listen to individual artists and studios say the Blender animation editors are…
Hey guys, I'm trying to make a mountain road for a downhill racing game and I am having a problem when it comes to extruding the road along the spline. The problem is that it extrudes fine but that my road is not flat, it banks around the corners and dips left and right when I just want a flat road with the elevations that…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…