Yes, this produces the result I get in the top left of the image. It has the best quality, but does not reach the edges of my UV islands. Surely this isn't correct because it essentially means I have to Photoshop the normal map afterwards to make it fit properly. It also seems that exporting the level 0 mesh from ZBrush…
Hello Polycount, to start I'dont really now where to post this thread so I post here ^^ and secondly sorry for my aproximative english so, I'm french i'm studying IT (it's borring...) and i begin to learn 3d since almost two year ago now. later I would like to work in the CG "industie" like the most of you and I ask myself…
IMPORTANT INFORMATION: Job Type: Studio Pay Type: Salary Current UE3 / UDK Version: May 2011 3D Modeling Package: 3D Studio Max 2010 Digital Imaging Package: Adobe Photoshop CS3-CS5 Company Website: http://www.spiralgamestudios.com Apply Now! REQUIREMENTS:* Resume / CV. * Strong portfolio. * Attached samples. * Hard…
This is probably a dumb question. I want to make sure I'm animating my cycle correctly for game engine export. I'm wondering if it works the same with Unity and Unreal. My question is, for games do you also animate the forward translation motion of the bottom "master control" or "COG"? (I haven't had the experience…
Hey PCers. Long-time lurker, occasional poster... I'm Robert Yang, I'm here to announce that my department NYU Game Center is doing a faculty search for an Assistant Arts Professor, specifically a game artist to teach our students. We're basically looking for a 2D / 3D artist with working experience (either a big indie…
I´ve been working on this project for a couple of days now and I think its comming along nicely. I´m modeling a combat mech very heavily based on a Carlo Arellano (http://chainsawart.blogspot.com) design wich I always thought was awesome, and because the concept is only one view and its loose I had to design and/or change…
Hey guys, I recently finished a fairly complex scene inside of Marmoset Toolbag 3 (the project post is here) and thought I would give a post-mortem of issues I had and mention features that would have been helpful to have. As I was working I took notes of problems or workflow issues that kept recurring. I spent so much…
Everything that's on a single UV set should be combined before exporting for texturing in DDO or NDO. Trying to work with nine 4k texture sets would kill your GPU as far as working with 3DO is concerned. That's 36 sets of textures, 4 per mesh group. It'll probably push your system limits too, not just the GPU itself. My…
So I've been considering buying a rokoko suit for animating sequences of exercises for an app I’m building. The animations are short and some of them loop so I suppose animations are typically 2-5 seconds long. Simple exercise animations... Think doing jumping jacks or something like that. Since i'm not a 3d…
Hi there! First of all this is my first post so I hope the topic is conform to the forum rules and somebody gets to see this;) I am a hobby sculptor but lately I decided to improve my workflow by seriously learning to construct proportional and anatomical correct human bodies fast and with as few references as possible. I…