Hello Polycount,
to start I'dont really now where to post this thread so I post here ^^
and secondly sorry for my aproximative english
so, I'm french i'm studying IT (it's borring...) and i begin to learn 3d since almost two year ago now.
later I would like to work in the CG "industie" like the most of you and I ask myself many question in fact.
How much time did it take to you too "be good" ? (get you first job in the domain)
Should i go in an art school ?
Should i choose quickly "a way", I mean have to choose a subject like modeling, ligtning or animating.
i'm bad at drawing I now i can still learn it but is it really usefull to take hour and hour to draw ?
here what i recently do, feel free to critique and say where i suck
Replies
So far, none of your examples are bad, but none of them are particularly impressive.
You can learn a lot when you just dive straight into something complicated.
i've also tryed to modele element from blueprint but they're alway something that let my project unfinished...
otherwise I work on cinema4d and i find this soft awesome, I don't understand why this soft is merely use by professional except for motion design ?
If you want to become a movie effects artist, this is not the right website.
Cinema 4D has some great features, but because most game developers use Maya or 3ds Max, you should become comfortable with these.
like:
http://www.polycount.com/forum/showthread.php?t=129938
As far your direct questions:
It took me 2 years after school to get a job as an Environment Artist. I was trying for 1.5 years to be a Character Artist though. So 6 months I suppose.
Art school? Only if you only excel around other like minded people or need formal regimented assignments. There's plenty of successful people on here that went to art school, non art school, no school, old school. It all depends on the person. If you don't know maybe try for 6 months and see if you're making progress. If not maybe look into schooling further and see if it's your thing.
Don't speed through things. Your brain and artistic eye needs time to develop. Just keep working. Set goals and stick to them.
Yes start drawing. Even simple spheres, etc. It always helps. I'll draw out models sometimes or texture maps. Just to see how to approach stuff.
for now I dont realy know what to do for now it would not disturb me to make 3D asset for a game but i'll also love to work on an animated movie.
all I know is that I want to make 3D thing later
I think i will try these challenge it look fun
2 - Join the G+ Hangouts here
3 - seek continuous improvement and always hold yourself to a high standard