This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
hard surface. rn i use zbrush and its decimation master. its lovely. are normal maps recommended for vr games? ive read to only use parallax for details bigger than 5mm. normal maps only for details who are 5mm wide at most, cause in vr u can easily detect normal maps and u get artefacts with normal maps. what is the…
Hi, My name is Artur. I am a digital artist and video games developer.Since 2010 I worked as an environment artist on productions such as Sniper Elite 4, Strange Brigade, Sniper Ghost Warrior 2 or next week's release Phantom: Covert Ops. I am personally looking for freelance and remote work on environment art, assets…
Looking for immediate paid help with optimizing existing 3D model assets for a VR game. We had some 3D models provided to us which are utterly raw and non-optimized. We need the models optimized for VR and prefab ready to be put into a Unity project. About us: we develop games in Unity and need an extra hand to help us…
EDIT: Finally found it, the alpha was plugged into the material as an opacity rather than an opacity mask...however now the lighting is all messed up. Hard light on one side and specular lighting on the other with high contrast shadows. What a head ache :( Hello all, Hoping some one have some pointers on how to fix this,…
We are Lucid Realm Studio, an indie 3D game art team, and we are currently looking for freelance 3D artists with strong hand-painted texture skills to work on stylized armor sets with texture quality level and art direction of titles such as World of Warcraft. Project Details * Style: Hand-painted * Textures: 1 × 2K Base…
Hi, I am fairly new to realtime/game asset creation, although I have lots of experience as a 3D generalist for past 9 years (offline rendering). I am trying to find a streamlined workflow that would allow me to effectively produce high quality assets for UE4 as fast as possible, meaning more procedural and less manual…
nFusion Interactive is seeking a 3D ASSET / ENVIRONMENTAL ARTIST for a multi-platform NextGen title with a major publisher. Applicant should be a creative, organized, individual with a positive attitude that can create a wide stylistic range of objects. Applicant must have excellent knowledge of the development process…