I am working on a mod for Skyrim that includes a few new character models. I have many that are done or partly done that need to be rigged to the game's animation skeleton at the very least, with the most being creating a female variant on some armors, or possibly creating a new skeleton altogether if something will not…
I'm working on a faical rig myself. Since I want it to be pretty expressive, I've spent a fiaire bit of time on it. If your game engine supports it well, I would go for a couple of blendshapes (which is what I do) mixed with a few joints here and there for more control and flexibility. I've tried working wih joints but oh…
I've been using 3D Studio Max Cat Rig and it's a god damn nightmare. Customizing the CATMotion walking layer is just too painful. Could we create a list of some top tier applications that make animation/rigging a breeze? Something with built in walking/running functionality with customization options?
Hey all, I'm working on a project with a HUGE animation set which is identical between a large amount of characters. So basically I want to make one rig and skin a character to it. Then animate it all with that character. Then as new characters are completed just skin them to that rig whilst preserving the animations with…
This is my first full character for a game, and I'm worried I've painted myself into a corner here. I've got everything else fully retopologized and rigging that will be easy, but as of right now, these small pieces of hair are everywhere and thus retopologizing seems impossible. Rigging seems very difficult as well. The…
Thanks for the replies guys! Job has been filled. __________________________________________________________________________________________________ I need a rig for one character. Pipeline is Maya to Unity. I'm working in maya 2018 and would prefer to stick with that version. Rig needs to support : WalkJogKneelHands hold…
+1 for physics. A sphere/ball rig would give you exact control, but AFAIK those are complicated rigs. We had a thread like a year ago and I can't find it at the moment, it was mostly references to some similar setups in 3dsmax if you decide to go down that route. From here, you'd probably take such a rig and add ramps to…
hey all I'm working on a new reel and I found these rigs by David O'Reilly that are pretty cool. Unfortunately I'm having a hard time rendering them in Maya due to the fact they were colored with Vertex Coloring. I found this on the autodesk knowledge network and got as far as connecting the output of my color set to…
Hi I have a question about rigging in blender 2.9, any tips before I start? I am new to blender and I am switching over from 3DSmax/Maya so I am slowing going over everything and chipping away at the many functions. I need to rig a human character and a dinosaur, would you have any hints or tips at where is a good place to…