Don't know if this has been mentioned before but what me and others do at my studio (since we have that same problem of not being able to work on map layers like Unreal allows us to) we'll have different layers of gameobjects in the hierarchy. For example all the design stuff goes in the design gameobject (paths, specific…
Hi Larry, I have experience the same frustrating issue you have with seams appearing in your level. To help you better I have a couple questions. What engine are you using? Are you using baked lighting? If so, do you see these seams before or after you light bake? Seams are usually caused by a few things, your models are…
they finally allow you import custom sounds into ps3 mods. http://www.beyondunreal.com/view_story.php?id=12962 if your too lazy to click Epic Games has great news for mod developers: Custom sounds can now be imported for Unreal Tournament 3 mods for PLAYSTATION®3 using Epic Games ATRAC3 mod tools, which are free of charge…
Patanouk is a free asset manager for 3dsMax. Easy to use, with its sleek graphical interface, Patanouk is perfectly adapted for any development pipeline or for private asset management. Feel free to request any new feature via the built-in Feedback window, this Polycount page, the ScriptSpot page or…
Hello, here is the latest model I created, and I'm struggling to pinpoint the issues within it , any help is greatly appreciated https://www.artstation.com/artwork/DvJyAG
not sure exactly, but maybe you know how to read this: the ICC profile info shown from affinity photo after opening it. Not sure if the RGB/8 format dropdown indicates that this is RGB8 or thats just the default selection. Is there some other way to check? Art Rage doesnt seem to have any export options to change it, so…
These seam artifacts occur on any model from it's Displacement Map baked in Zbrush. I had already created another topic before, in which I figured out what the reason was. Now I realized that this is bad Padding in Zbrush. Old Topic: https://polycount.com/discussion/235650/zbrush-displacement-artifacts-on-seams#latest I…
Bump! my Degree Course is ended, and finally I am looking for Job again, willing to relocate . but of course I am still open for any freelance inquiries, :) 80.lvl has published the first article about the making of this project check it out here http://80.lv/articles/arif-pribadi-on-building-massive-worlds-with-ue4/ there…
StarWars Dark Forces Inspired Game Art Latest Screenshot: Hello, everyone! So, I've been meaning to start this thread for a while. I've always been a huge fan of Dark Forces - especially the first one. The game obviously took place in the Star Wars universe, but had a style all its own. A while back I got some free time,…
Latest: ............................................................................ Hello Polycount! Since my last big project, Throne Room Challenge, I have taken a little brake. But now I started making stuff again. This project that I'm working on is an exterior type of an environment with gothic-like architecure…