These seam artifacts occur on any model from it's Displacement Map baked in Zbrush.
I had already created another topic before, in which I figured out what the reason was. Now I realized that this is bad Padding in Zbrush.
I understand that I can’t fix anything in Zbrush itself, although this is very strange and still requires explanation. But can I fix this somehow differently, in another software?
There are files containing part of the model in which this problem is very visible. You can look at them yourself to better understand the problem (it's better than screenshots). There is also more information in ReadMe.txt. ("ExampleFiles.zip")
I've been trying for more than a month to figure out how I can easily get clean Displacement Maps from Zbrush without casting the runes and black magic. Without these artifacts... But it's all to no avail.
I'm hoping someone more experienced with Zbrush can tell me what to do in this situation.
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P.S. yeah i'm using zbrush 2022.0.7