Hey Everyone, I decided to create a thread I can update with my personal hand painted stuff. I've had few people ask about my work-flow and any painting tips/breakdowns I can give so I thought it'd be easy to keep it compact in one thread. I'll try to update it with some wips as I go, feel free to jump in with any comments…
Hello everyone. Here is a WIP of my current character. Working from concept art from the game Monster Hunter to match the bow i did a little while back. Ill be revisiting the bow texture especially since realizing i interpreted some of the low-rez concept art as fur, when its actually more like a fin, based on art of the…
Hello I’m in the early stages of development of an immersive sim inspired by system shock. I need animation friendly hands for the character and someone who’s capable of doing animation friendly character/enemy models. If you can also animate that be great too. I have reference art of my own, assets currently in game (art…
This is the asset I need to bake the lightmap for (the building in the centre): This thing is 10 meters long, 6 meters wide and 5 meters tall. Every plank is a separate mesh and there are some details here and there, on the inside.... My issue is that, unless I set the lightmap resolution to a whopping 512px, I always get…
Hi everyone! I thought I'd post my process during the making a prop inspired by the city of Zaun in League of Legends lore. This will be an optimized hand-painted item that I've concepted. The idea behind this asset is a potion that is inserted rather than drunk. Reference:There is a lot of reference around for Zaun and…
Edit: The pack can be bought now on Unity Asset Store. You'll find it here: LINK TO THE PACK Original post:Here's another thing i've been working on recently, a ground/soil/grass texture pack that i intend to sell in places like unity store. Please keep in mind that these are WIPs. Since i have no experience at creating…
I've been in the process for making a game character to prototype a game with for a few weeks. This is by far the most frustrating step in any part of making a game it seems. Everything is so unstable. I use an expression to drive forearm rotation, I have to remove it because it causes twitching and insane rotations. I…
Agree with pior... and it shouldn't matter what you use for subdividing in max or any other app so long as you can maintain edge/crease hardness, which smoothing groups do. The idea here is that you are subdividing up the base mesh so that polygon density stays consistent and evenly distributed, making for an easier time…
Hello everyone! Lately i found myself quite interested in the hand painted texturing style, and wanted to get into it myself. I watched a few videos on youtube as a guide, and came across this one: https://www.youtube.com/watch?v=qpVylUDyYuQ The person in the video uses shadow color and highlight color in order to make the…
Hi! This is my first time posting work on Polycount. Now i have joined i plan on posting everything i work on to gather feedback,crit and learn new techniques which will hopefully make me a better artist! I came across this concept from Monster Life by Veronique Meignaud. Website is here: http://www.v-meignaud.com I just…