Hey guys, I've started to create a small game engine with XNA and was wondering if any of you had any knowledge of how information from a level editor is stored for a game engine to read. I figure since a lot of you are in the industry somewhere and work with various engines, you could offer me some insight into how that…
hey!! ;u; i just graduated a few days ago from high school and didn't quite receive as much scholarship money for SCAD as i would need to attend, so i'm looking for direction. i really want to get into the games industry, preferably as a concept artist. riot games and blizzard are my dream companies! i've been drawing for…
hay im new to poly count. i just finished a bachelor in 3d animation and so i wanted to continue my learning by joining the community :) this is a piece I'm currently working on which i might use in a blender game in the future. 109 tris texture is 128x128 shadeless 1st image is just blender textured view but problem is i…
I went to E3 this year and had a great time, it was great to see a lot of original games instead of a bunch of sequels! Yes there were still more sequels than original games but its encouraging to see some developers broadening there horizons even within specific genres, there seemed to be something for everyone. For the…
Hello, everyone and anyone who is willing to help. I hope that this is the right section to post this topic, and if it isn't - I would be more than glad to have it be moved somewhere else just as suitable. I am having an on going problem that I cannot seem to solve on my own - no matter how many times I have already tried.…
hi all, im new here and have just started modeling in 3ds max 6. heres what iv done so far its a low poly model of Zack from ff7.although its no way near finshed i would like some help on how to make it look better. i like critism but just dont destroy me coz of my crapness lol
Evenin' all...here's a couple fellers I made for a student shooter game. Here's the first char (2500 tris, 512 map): more pics and info here They wanted something like Vincent from ff7/dirge of cerebus (not really original but gothy fun nonetheless). They were pretty adamant about him having a cape as they have some cloth…
Wanted to tackle a Assault Riffle in my Hard Surface Practice aswell as to have a gun in my portfolio, my overall plan was to model each part individually. Thus in the future I can kitbash some guns (watching the Red Storm Zbrush R7 video they stated it best to make it detail now so in the future it just a matter of…
Hello everyone, this is my first time posting in / a forum and i'm excited to read some great critique. I am currently a student at Oklahoma State University Institute of Technology and am trying to break into the industry as a character modeler. This piece is Beelzebub from the 3Ds game Bravely Default. My end goal is to…