hay im new to poly count. i just finished a bachelor in 3d animation and so i wanted to continue my learning by joining the community
this is a piece I'm currently working on which i might use in a blender game in the future.
109 tris
texture is 128x128
shadeless
1st image is just blender textured view but problem is i cant get the alpha to show on my pipe
2nd is blender game engine running
and i gets this weird clipping with the wheels :S anyone know why?
im also on twitter
@foolishfox feel free to message me with questions
.allblock_box_v1{border-style:solid;border-width:1px;border-color:#ff5500;}
Replies
.allblock_box_v1{border-style:solid;border-width:1px;border-color:#ff5500;}