Hello everyone, this is my first time posting in / a forum and i'm excited to read some great critique. I am currently a student at Oklahoma State University Institute of Technology and am trying to break into the industry as a character modeler. This piece is Beelzebub from the 3Ds game Bravely Default. My end goal is to texture, rig with a idle animation and rendered in UE4, but for now i'm just mulling over what I can do before moving on to the next step. I would love to see ways to push detail further and read some great tips and tricks. Thank you all for your support.
https://www.youtube.com/watch?v=FfSBEF4is98 model