Okay so I'm learning how to make foliage and I have an issue with my leaves. This is what it looks like when I use "shaded materials with maps", which is what it should look like. But then when I use "realistic materials with maps" so that I can get the normal map to show up, I lose the padding in my diffuse so it creates…
I've been scouring Polycount and the internet for articles about creating a pipeline for modular weapon creation. I was really hoping the fine folks at Gearbox had published a little sum-sum on how they went about their method as well, but alas I haven't found anything. So, I'm turning to you guys! I know about…
Hello guys! So I would like to know if it's possible to create a character or at least a character base in shadow box in zbrush. Is that a good technique or should I stick to zsphere?
Hey, how would you go about creating a illustrated skysphere? I'm coming from a 2D Background and I can't wrap my head around it. The clouds and the mountains must be spherically distorted, so the will get displayed properly in the game engine (Unity). Here's what I'm working with: Right now we're working with a Skysphere…
Hey guys, I was wondering if you could offer me some help, Im trying to create a worn leather effect with this bag Making it something similar to these pictures... Im fine with spec and gloss etc, its just making a solid diffuse :/ Thanks for any help at all guys
Hello! I'm looking for a person who can create a tutorial (or set of tutorials) for personal use. In which you can explain: Modo 801 and EU4. Video is prefered but a good compiled pdf also welcome. You can PM me here or send an email to: kilaxpo@gmail.com
(3ds Max) How can I create a poly surface from this spline shape? I'd have thought it would be done using a 2-rail sweep, but it's only available with NURBS. I've been trying to get it with Loft but to no avail. Is it doable with Loft or should I be tackling it differently?
Hey guys, was wondering whether it's possible to create a function which converts a normal map into an ambient occlusion map? If so, how would I go about doing something like this? Cheers!
I am working on a project that has several fireplaces. In the past, I have just built a mesh object, and put a rock texture on it. The problem with this is that rocks on the corners and in other places dont match up correctly and I can never get things to look right. What I would like to do is to actually build it rock by…
RoosterMAP put together a video tutorial together that goes over creating broken concrete. Its well worth checking out So some of you guys already know this but for those that don't it can be an incredibly fast and flexible way to kick off a high poly model. This method translates pretty well to just about any other app…