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Author:
rfarencibia
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Unreal Engine
Function to create AO from Normal map?
RashedAlmetrami
polycounter lvl 10
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RashedAlmetrami
polycounter lvl 10
Jul 2018
Hey guys, was wondering whether it's possible to create a function which converts a normal map into an ambient occlusion map?
If so, how would I go about doing something like this?
Cheers!
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Obscura
grand marshal polycounter
Jul 2018
Height would be a better source, and no, there isn't such a function by default, but you could definitely make one.
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RashedAlmetrami
polycounter lvl 10
Jul 2018
Thanks for the reply! Anywhere you can guide me to look over the math involved?
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Obscura
grand marshal polycounter
Jul 2018
Any realtime ambient occlusion implementation paper.
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RashedAlmetrami
polycounter lvl 10
Jul 2018
Cool thanks!
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