RoosterMAP put together a video tutorial together that goes over creating broken concrete. Its well worth checking out
So some of you guys already know this but for those that don't it can be an incredibly fast and flexible way to kick off a high poly model. This method translates pretty well to just about any other app that uses a similar workflow so even if you're not a 3dsmax user, you might find something useful.
There are some more time saving and detail enhancing ideas being shared in the thread so swing by and join in:
http://www.polycount.com/forum/showthread.php?p=1320463
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many thanks!
l8s
Also that scene your working on looks pretty cool!!
But im interesing in how did you draw the texture of that model, looks great!
This is great !
love the tut and your textures