Since the Blender Mega Thread is bugged somehow (I can't write an answer there), I'm opening this new thread. I'm having a problem with transferring the vertex order of one mesh to the next. I have the single body of a character (without the head), and two heads of the character (same topology, only shape differs), and I…
Hello require freelancer who can create a python script for blender to export model and animation.export model in .bma and animation in .bsa file format.will pay $50 for this work but there are no documentations on the internet about these file formats.Contact archimondes1992@gmail.com
An easy step-by-step beginners requested by some of my subscribers on Youtube. The 1st Part I'll explain the basics of Blender like the Interface, Navigation, Selection and Viewing. https://www.youtube.com/watch?v=bnRjybA35Zg Enjoy and Stay Tuned!
metalliandy's sharp from uv isles doesn't seems to work with latest blender.What are you blender people using to harden edges to uv islands for nmaps ?
Hello, Is it possible to extrude edges and rotate them around their basises in Blender? That's what I want to achieve (example from Cinema 4D) https://vimeo.com/625355884
I've seen some nice plugins for Maya that allow you to bake gradient textures for your models, making it easier to handpaint details after. Some even add effects on edges, etc. Does anyone recommend anything for Blender?
Hello. I'm continuously trying to bake normals for about three days now, using various approaches. I've read tons of manuals, but it seems that my results even worse with every iteration. I desperately need help. I create high-poly and low-poly meshes in Blender 2.66 Here is high-poly Here is low-poly They looks pretty…
Hello, im focused on learning modeling and hand painted texturing, this was done in blender, a couple shots were rendered in marmoset. If anyone has a critique to share or any ideas on how to push this further, that would be awesome :) Diffuse only texture (1024px), unlit material. Basic rigging with mixamo.com
I am making a bolt action rifle in blender for a UDK project and I can't figure out how to get the scope's lens to be tinted and reflective at the same time. Whenever I make a change to the material it doesn't seem to affect the lens in the render. Is there a checkbox for rendering reflective surfaces or am I just missing…