I am making a bolt action rifle in blender for a UDK project and I can't figure out how to get the scope's lens to be tinted and reflective at the same time. Whenever I make a change to the material it doesn't seem to affect the lens in the render. Is there a checkbox for rendering reflective surfaces or am I just missing a setting?
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no point of tweaking it all to hell in blender than having to remake the shader in udk.
in udk you can just multiply your cubemap, by a vector 3, to tint the colour of the reflection.