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[Blender] Extrude edges and rotate them

polycounter lvl 4
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rocketjump4d polycounter lvl 4
Hello,
Is it possible to extrude edges and rotate them around their basises in Blender?

That's what I want to achieve (example from Cinema 4D)

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  • gnoop
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    gnoop sublime tool
    Maybe not directly rotation    but try this :    Extrude an edge loop > Alt+S  aka Shrink/Flatten > check in "offset even" in Shrink/Flatten dialog or make your own shortcut with "offset even" on  > then GG to slide edge loop to what you need.
     
    ps.  shrink/flatten  move things along normals  so in some cases you need  to make an extra extrude to get a polygon stripe which normals coud be used as a direction , then dissolve an edge loop in-between     but in example you posted it's not necessary.

  • SnowInChina
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    SnowInChina interpolator
    havent seen this functionality yet,
    "easy" workaround would be to duplicate the top edge, convert to curve, make an extrude and tilt the curve into the right angle, then convert back to poly and delete one half of it


  • rocketjump4d
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    rocketjump4d polycounter lvl 4
    Thanks for the advices, guys.
    @gnoop your shrink/flatten method works really well (with minor manual corrections).
    @SnowInChina sorry, I didn't understand how it should works. Could you explain it in detail?
  • SnowInChina
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    SnowInChina interpolator
    sure

    you duplicate the top edge into a new object and convert this into a curve
    under the curve options you can extrude the curve into a plane
    then go into edit mode and twist the curve with CTRL-T into the right position
    after that convert your shape back into polys and delete the half you dont need

    its not the quickest workflow, but behaves the same as what you posted
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