Unfortunately, I cannot reply to all your points. :( I feel the post would be too long and I'm in the process of cleaning up/reworking the scene from above. But I can get to this one. http://johnkstuff.blogspot.ca/2006/12/color-theory-art-lozzi-explains-some.html…
Your reel looks good. Although I have a few points I'd like to add. What kind of animation are you aiming at? Is it just cartooney or are you looking to do realistic animation as well? Most of the animations in your reel look cartooney even though not all of them are cartooney models. The combine running animation is a…
Hi Guys, I would like to know if there is a remesher in this world that would allow me, to make a decent auto-retopo, of a poly object created from a nurbs conversion. Basically: - i have i have a clean Nurbs multi-patch object in Moi3D - i export it with the fbx exporter into a high quad+tri object - i import it to maya ,…
I have a Titan X, the latest windows update (1809), the latest drivers (430.39), and added -dx12 to the end of the 4.22 shortcut path after the quotation marks in the windows properties menu. I also set the SkinCache and raytracing variables to 1 in the Console Variables "ini" file. Still no dice. I also tried the Justice…
hey y'all ! I've been doing some tests with the Quixel Mixer and thought about sharing them here :) For a little bit of context, Quixel Mixer is a newly released software which allows you to create tilleable surfaces, but the main different with say substance designer is that this one heavily relies on photogrammetry. As a…
Hey folks, as you don't know, I'm teaching English part-time. And I am preparing a somewhat large event to take place this November. The theme is "international". What I am asking is for you guys to send a postcard from wherever you are right now, you don't have to put a return addy or your name, or express how much you…
How do version numbers for software or builds work? Is there a universal way of doing them or are there many ways of using them? I had been working on a boardgame in my spare time called JIZZ WIZARDS! using a pbwiki, and have been using a version number for updates. How it works is, version 1.0 is reserved for when I would…
While we're waiting for the GECK to drop, I've taken up a few projects to get back into 3D work. It's been a loooooong time. The Chinese Assault Rifle was notably absent from Fallout 4, and since nobody on Nexus had taken a serious stab at it, I figured I might try my hand. While I did sneak a peek at the high-poly model…
Definitely a good start! For architectural assets it's always good to get a good combination of - modular pieces - that make use of trim textures and other tiling materials that you apply to mesh that make up the bulk of your buildings. - unique pieces - these are those small but very detailed props/features that you would…
Depends what quality you want to aim for, but I found this very inspirational - a talk about making games by Sophie Houlden: http://www.sophiehoulden.com/unity-tutorials-bcs-talk-at-glasgow-caledonian/#more-122 Pippin Barr is also a very inspirational source: http://www.pippinbarr.com/inininoutoutout/ Both take a very down…