Salve, galera! How are you guys? So after writing a good backstory and spending some weeks gathering more references, doing some doodles and blocking out the map using a new perspective given by Thiago, it was time to go hands on and start texturing. Before that, I would like to show a bit of my progress in the blockout…
Here are some bullet point notes. If you decide you want to dig into certain pieces to refine them, I'd post a syncsketch link. The below notes will be general, so just reply here if you want to get more specific. Anyway's here we go! * First shot looks good: Timing feels pretty good here, I'd push the posing more and…
Something not mentioned here is that you'd probably be forming a single-member LLC--which gives you the liability protection of an LLC, but is still considered a "disregarded entity", taxwise. If I remember correctly you don't actually "have" to be as compartmentalized as you seem to suggest (email/URL isn't needed, the…
I'm not hiring game programmers but tech artists. Here is what I'm looking for: * If you got any sort of leadership, training or mentoring experience - even if you just bossed around a single guy, add it. * Pick one or two key pieces and show them off. You need something to quickly grab interest; think of it like an…
2D and 3D guru's. Not sure if this is exactly the right place on Polycount, but I would like to show my horror game project; Tower 22, hopefully to find some help from creative talent here. I've seen the Beat 'm up! entries (ow good old memories), so I know this is the right website to look. Seeing is believing, so let's…
CG Master Academy is open for 2019 Fall Registration! Their commitment to providing quality arts education by facilitating over 100 courses taught by the industry's leading artists has been motivating artists to improve their skills for almost 10 years. With 8 new courses this Fall, CGMA continues to provide courses that…
Shader Studio is a new (WIP) Unity editor extension that I am developing. It's purpose is to enable users to create custom shaders without the need to write any code through the visualization of a node-based graph. I have been developing it for a couple of weeks now and wanted to share what I have so far with others to…
I think the last time I posted was around the time of E-3, before the summer. At E-3 I told those I met that I had been recently let go from the company that had moved me to Los Angeles. To give the rest of you some detail, Here's a little of what happened. When Castaway closed shop in December of last year. I spent the…
Twitter: http://twitter.com/#!/TopHatStudiosUK TopHat Game Studios was founded in early 2011 and officially incorporated as a limited company in 2012. The developers at TopHat are from a range of backgrounds in the game(s) industry as well as freelance artists. We at TopHat Game Studios believe that the current gaming…
Hello! After years of development work on some of the most popular GoldSrc and Source mods, our team recently announced its first indie title, powered by the UDK! Intruder Alert! (or IA! for short) is a cooperative asymmetric multiplayer Real-Time Strategy Shooter and the spiritual successor to Overwatch: a Half-Life²…