Good day my fellow forum go'ers, Pretty dump question, but I want to learn about what got you really talented guys into modelling and what would you recommend for me to model I have a few ideas of what want to model but I want, more than one opinion.
I would like to know the best way to model deltoids, elbows, and knees to deform well when animated. Mainly to be used for models of upto 4000 polygons. If anyone could post some examples of the best way to model elbows, knees, and deltoids I would be very appreciative. Thanks!
I just finished modeling this German Tiger Tank and plan to use the Hi-poly model to bake the normals into a low poly model in 3ds Max and then import it into CryEngine3. I do have a question about terms. What is the meaning of Tris and Faces in Maya. What is the actual poly count?
Hello,I really love the bard followers and decided to make 3d models of one of them. Based on original concept by Chris Campbell https://www.artstation.com/artwork/lRKqxz. Would love any feedback, the major concerns I have is the right hand and how it can combine with the arm to be more smooth and how to make this model…
Hello people! (This thread was originally in the freelance section, but moved it because I got one annoyed Freelancer. Moderators you can delete my other thread.) I am looking for a modeller to make a custom (human) player model for both me and the modding community to use. Money is on the agenda! I will pay $100+ for the…