Hey all, I'm relatively new to the Polycount forums, I have read a lot through here in the past while lurking for advice regarding 3d modeling and texture techniques but never really posted anything. Lately I have been working on a set of Scifi environment materials and textures. I was wondering if I could get some…
I was watching some videos on texturing stuff in substance painter and they kept switching between some of these shaders (using the word loosley cuz im not sure what these are), so if they needed something to be emmisive they switched to a different one and i get the feeling this would be important to know in the future,…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
Hey everyone! I've finished this recent study in Substance Designer. It took me 4 days to figure everything out. :smiley: https://www.artstation.com/artwork/9eRWBW I wanted to create the stone floor I took in picture when I last visited Montpellier. It has several tile shapes and they all had different materials. It was a…
Hi guys, In short like the title says: What's your currently preferred method of painting textures and materials? I'm currently using either ZBrush or Substance Designer/Painter. ZBrush of course to polypaint models and bake that (and then go over it with Photoshop because ZBrush often does not give enough options to tweak…
trying to paint this SciFi bolt on substance painter but keeps on generating this ugly dark shadow on the geometry! UV's are correct and smoothing groups also!! Please help???