Senior VFX/Motion Graphics Artist Kabam is the leader in the western world leader for free-to-play core games with 1st and 3rd party published titles available on mobile devices via the Apple Store, Google Play, and on the Web via Facebook, Yahoo, Kabam.com and other platforms. In 2012 Kabam revenues grew by 70 percent to…
Come try out! Sledgehammer Games is looking for talented Environment/Props Artists (temporary) to join our squad. Interested in taking our test - email me at amy.madden@activision.com All levels welcome! Description of Job Details (Below): If you believe you possess the knowledge and skills to bring props to life for a…
Amplify Shader Editor is a node-based shader creation tool inspired by industry leading editors. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. AAA quality and flexibility at an indie affordable cost…
"Tale as old as time, Song as old as rhyme..." ...Wereporcupine... Yep. So that's where I'm at. I love folktales and the mysticalness of creatures like Bigfoot; The wonder and fear they provoke in people who believe. However, in stories like Beauty and the Beast, Harry and the Hendersons, Ludo from the Labyrinth, the Iron…
Introduction In response to this thread: [url="https://"]Rigging in Maya: Recursive Constraints and FBIK[/url] I've written up some of my notes from my Maya rigging class to see if they help anyone. Instead of waiting to post them all at once I'll post them as I write them up. I'm also going to ask my professor if posting…
INTRODUCTION This is the Work In Progress post for the AWP Celestial Pioneer. (I do want to point out that I do know how bad the name sounds but I am not creative enough to come up with something else. I'll change it! - hopefully, anyway) ;) I'm probably the last person to start a skin to this late but I didn't have the…
Little background story (keeping it short I hope) I worked as Level Designer at Epic Game on UT2004, than went to school for a while, after that was done, I eventually got to Crystal Dynamics working on TR for 2 years. My Beautiful wife Sharlene Lin got a job down at a vfx company in LA/Santa Monica, lived separate for a…
Hi, I am the founder of Games development Society at the University of Leeds. I am presently working with a team of fellow graduates and professional game designers on developing a prototype space game. We work as an online team using an industry standard game engine and collaborative project management, information and…
Hey guys I'm in my first job as a full time Visualisation Artist using 3DSMAX & Vray. I started very amateur however I'm getting a lot better. I want to switch over to using UE4 visualisation exclusively for 3 reasons; 1) UE4 is faster. It takes longer to set up the scene, but once it is set up you can have videos and…
YAGER - the developer of Spec Ops: The Line, the next big shooter franchise of 2K Games - seeks the talents of a seasoned and passionate Lead Artist to create and manage art development on an exciting next-generation cross platform project that is in pre-production. If you are organized, with excellent communication…