I've created a tileable texture in substance designer 5.1 The base colour in SD and the imported base colour in UE4 look slightly washed out and brightened. Does anyone know why this is the case? ^^^ Material and Bitmap in Substance Designer. ^^^ Source PNG ^^^ Material and Bitmap in UE4 ^^^ Bitmap and settings in UE4
Hello! I'm interested in commissioning a 3d model (no texturing necessary) of a relief on the helmet of an Austrian Dragoon officer. I don't need the rest of the helmet, but I do need quite a bit of detail in the relief as I plan to 3d print it at full-size. Here are some pictures: I'm new to this so I don't know what's…
Got just a couple days to wrap this piece up and my usual source for feedback is going to be busy. I have till Wednesday evening, but I cant imagine having more than ten hours or so to finish this. All work is done in 3Ds Max, Photoshop, UDK. Ended up using 2048 maps because I was not happy with how the 1024s looked. Final…
Hi I'm looking to project a gradient on to a model in mudbox and I want to effect the back and front at the same time so that the gradient appears unbroken the whole way around. Is something like this possible?
EDIT: Finally added low poly wires and flats. C&C welcome. Hello all, This is my first major environment piece using UDK. My focus for this environment is to create a mostly sterile environment, with almost no wear/aging except for the floor and the corner structures which are focused on being the oldest structures in the…
Looking for an artist (or small team) to create advertising stills. Basic details: Company requires a high detail bear (Grizzly) and human male (Janitor) to be modeled (with materials/fur) and staged in a business tower foyer scene (also requires modeling and materials). Scene needs to be built, textured and lit according…
Thanks a lot guys! Definitely exciting for my first title :) Hahaha Andrew, we finished the art for the game like almost 2 months ago now, so I've been sitting on these images for a while now just waiting to post em lolz
(Edit: an attempt to change the typo on Efrican to African failed) Hi guys, just finished my demoreel with this piece. screen captured from UDK and the animal shot rendered in Marmoset for more go to www.artbyatt.com Comments and critiques are welcome for future improvement! Thanks all, and thanks Polycount for all the…
Hey Polycounters! So i'm working on a church that was rebuild after 1945, it's standing in a city near me. I'll do this project for my university-entrance diploma. There is no existing course at my school and until now i taught myself everything. I'm using Blender 2.59. So here are reference pictures as well as two layouts…
Current Progress: [ame=" https://www.youtube.com/watch?v=jzymeLiLIR0"]Underwater Scene (99.1% Complete) - YouTube[/ame] And now the thread: Hi all! I've been looking through these forums for a while now, and only recently started posting - so I thought I better contribute something of my own. For just under two months now,…