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[UDK] FIrst High Poly - Feedback appreciated (Image Heavy)

Got just a couple days to wrap this piece up and my usual source for feedback is going to be busy. I have till Wednesday evening, but I cant imagine having more than ten hours or so to finish this.

All work is done in 3Ds Max, Photoshop, UDK.

Ended up using 2048 maps because I was not happy with how the 1024s looked. Final tri count for low is 2204.

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