emulating others people work for education is fine, even flattering so don't worry about that just note you are learning to make reality off a representation, (copy of a copy) So no one wants you to look at a texture and replicate it, not from an integrity stand point but as a model for learning. The paint overs/examples…
Hi guys, whoever has already tried the demo and want's to try the updated version just write again to: sales@pux-3d.com Please specify that you need a second serial and we will be happy to send it to you for another evaluation. Regarding the workflow fo games, It depends. Usually you want the most optimized poly count as…
Looking for an environment concept artist that has an eye for hard surface or architectural detail. This is a small contract that will consist of a couple of paint overs of 3d assets and a handful (2-6) of line drawings over 3d proxy assets. The concepts are intended to help environment artists model and texture the…
Hello! I have recently started creating hand painted textures, following 3D-motive's tutorial. I find it really fun and would really like to move on by creating tileable textures. I have watched the tutorial where you learn to create a grass texture, but i dont believe i can use that workflow when creating a texture…
Hello Polycount I'm doing a sci-fi hand painted tutorial in 3d coat and I have an issue with a brush. I have the same brush settings as the guy in the video but his results are way different than mine. When he lets go of the pen his brush doesn't stop right away but if fades off a little bit. Second this is whenever he is…
I'm looking to tighten up the geometry a bit, make sure this thing is in a good place for rigging an animating before I get to texturing it. Once his geometry is magical and done ways I'm going to be doing hand painted texture for him, which I'm pretty pumped about. I'm looking to have him fully polished in the very near…
Hello everyone, Here is a low-poly hand painted sword that I made based on a concept image I found online. I was hoping that I could get some critiques on what I could improve on. The demon head wasn't added due to time constraints and I noticed that I could have merged a few of the UVs to make my life easier after I was…
Hi guys, I got some feedback from some professionals about some work I completed recently. One thing that was pointed out specifically was this weapon. They said that the topology was a no-go as it was not clean and wouldn't suffice in production environment. I am gonna ask them directly for any further clarification, but…
Shapes are so clean ... Great job man. As a Maya user, you give me some hope, I will not switch. <3 That said, something that bother me a bit is the handle. Might be the result you wanted to have, but it looks a little too rough and bumpy for my taste, especially on the close up shot. Gives me the feel of an actual piece…
Hi there, During the summer (and beyond) I decided to create a piece of environment art for my portfolio and since I want to get better at hand painting textures and love that style I decided to give it a go. I started out with a cave but then wanted to give it more of a function and settled with it being an underground…