Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
The title says it all. Bones are obligatory. Does anyone know technique of creation in 3ds max? Maybe some scripts to convert selected vertex to bones ? Looking for any good solution to create bone matrix. Please gyus, help me with this pain :dizzy:
Can somebody show me some examples of some low poly mouths gums and teeth? I'm creating a character of around 10k and I'm not sure how far to take the detail of the mouth. The head is around 1600 polys. I'm wondering if just a flat textured surface would be sufficient? of if there is a better way.
Hey guys ! This is a tutorial that I've created about my process for texturing ! http://www.youtube.com/watch?v=nSSZH7IcQ2w You can download it here : https://gumroad.com/l/Texturing_Tutorial_FannyVergne If you want to take a look at my overall work you can go here : https://www.artstation.com/faf…
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