Can somebody show me some examples of some low poly mouths gums and teeth?
I'm creating a character of around 10k and I'm not sure how far to take the detail of the mouth.
The head is around 1600 polys.
I'm wondering if just a flat textured surface would be sufficient? of if there is a better way.
Replies
http://wiki.polycount.net/Face_Topology
Question is, are you doing facial animations or not? If not, no need for an interior. If you are but the player won't get very close, then your mouth mesh can be much much simpler.
I have a mate who wants to put facial animation to it. Most likely just pulling facial expressions.
This will help a lot.
Big thanks bud.