Hey, Polycount, you look beautiful today! Here's an UDK environment I've been cracking on lately. It's basically still WIP but I don't think I'll have time to work on it in the next couple of weeks, so I'll call it done for now and get my metaphoric ass kicked hard in this thread. The backstory is that it is an object…
Hi everybody! Have been busy with uni and working on these 2 pieces, please tell me what you think. purpose is to have them in my portfolio, just hope they both look good enough. will move on to some evironment scene projects after this is finished using UDK/CE3(havent decided yet). Software used: zbrush maya xnormal,…
I am wondering why a lot of artist are still using uvs for game models and movies while ptex is available.If I am correct,I think it has been out since 2011 or so.Ptex allows u to apply textures to ur model without the need to uvmapp and its resolution independent. I think I speaketh for all of us that uvmapping is time…
Well, I think I've spent enough time on this to commit to finishing it. This is an environment based on a scene from Casino Royale. I've been trying to match the modeling decently enough, but I'm sure that I'll end up making plenty of changes, especially in texturing. Right now this is all in Maya, but I'll be building the…
I've been trying to teach myself how to make custom shaders in the UDK Material Editor lately, but I'm stuck on how to get a shader to work how I want it to for a project I'm working on. Its going to be a modified glass glass type material that doesn't really make sense, but its purely for aesthetics. I'll try to explain…
Lots of action in Technical Talk these days. What have you been missing? We've put together some of the latest for you, after the jump! We've been abuzz with lots of shop talk lately, tons of cool tips 'n techniques are up for grabs. Over in the UDK pit we've been talking about ugly trees. It's OK, there's always next…
I looked through the FAQ as best I could, but I didn't really find what I was looking for. My questions are these: Can I have one thread linked to multiple sections of the Polycount forum? Ex. Can I have one thread linked to 3D art, UDK discussion and Sketchbook, so that anyone one those will all see the same thing? Or do…
Greetings guys, i just create my list of what i'm going purchase to build my PC, i just want to hear from you any advice: may be i can change some parts of this list e.t.c :) Here is a list (total $14.000): I have read throw forums about Quadro vs nvidia gtx. Quadro is like overpriced, but gtx has remedies with Maya e.t.c…
Copyright Infringement Studios is looking for people with specific skill sets for its first project: Supremacy. We are in need of people with the following skills/skill sets. 3 - Unreal Script Coders (Knowledge in unreal script must be at least at a intermediate level.) 2 - 3d Character artists (Must be able to Rig and…
How often do you guys do a high poly for baking props in environment pieces. If it were me I'd do a high poly piece for something that was a large object, or a key piece to the scene, but lets just say its a basic prop, like a chair or desk or something like that. Would you guys bother with the high to low bake? I was…