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Jungle Hideout - WIP

polycounter lvl 10
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Axios polycounter lvl 10
Well, I think I've spent enough time on this to commit to finishing it. This is an environment based on a scene from Casino Royale. I've been trying to match the modeling decently enough, but I'm sure that I'll end up making plenty of changes, especially in texturing. Right now this is all in Maya, but I'll be building the scene in UDK. All of the geometry is fairly WIP right now, especially the (barbless) barbed wire. I did a quick helix to get it in there, but I'm planning on trying out an alpha mapped cylinder for the wire and alpha planes for the barbs. Any tips on that? As of right now, I'll be working on cleaning up the walls and wooden supports. C&C welcome

hideout_progress01.jpg

hideout_progress02.jpg


And my reference:
hideout_reference.jpg

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