Hi Guys, My name is Matheus, and I am 3D stylized artist expert in modeling low poly assets(props/environment) and mainly looking for projects with hand painted textures(props/environment/characters). B) Games like Diablo 3, League of Legends, WOW , Battle Chasers are examples of similar my style.…
We are looking for someone who is capable of creating visually appealing horse textures for our mobile game, in a hand-painted style. Budget: $350 USD per complete horse (body, hair, tail, wings, horn) *NB: Accessories will be briefed as a separate job and are not required for this brief. Deadline: 2 weeks 2D Specs: PNG…
Hi everyone, In my new project, 'Seagull Shack', I will be recreating this cute little concept by the very talented Catherine Unger: There is a couple objectives I set myself for this piece: - Practice hand-painted texturing, a technique I haven't done a ton of, using Substance Painter. - Accurately reproduce someones…
I'm attempting to replicate Michael "Orb" Vicente's skull chair but my hard edge skill is very limited. I've taken the back piece from Maya into Zbrush. I'm not quite sure how I can create that "axe blade" edge silhouette that the original has. I'd like to approach mechanically, that is to utilize a tool to create an…
Hey I don't have time for a lengthy reply right now, but hand-painting textures is something I did at my last job a lot. A good place to get started is this tutorial... http://androidarts.com/art_tut.htm It'll explain a lot of the basics of painting in general. Using that methodology and looking at some good reference…
Latest: I've had an idea for a Laputa/Skies of Arcadia style floating castle scene. I want the castle to be inspired by (but not be a direct copy of) the Portuguese royal palace at Sintra: a castle built in the late 19th century in the romantic-nationalist style. The Pink bit on the right is the bit that interests me. Also…
Hi all. Suppose I am modelling a hard surface (not to be deformed) model for the real-time engine. The ngon below has been created by the bevel tool Maya 2018. I know for a fact that it will subdivide correctly. Question: Do I have to clean this ngon for the final model? if so - will the clean up tool do it just right or i…
Hello recruiters / polycounters! My name is Jake, and I'm a 3D Environment Artist that specializes in stylized hand-painted textures. I am open for opportunities regarding paid freelance and full-time jobs. Feel free to take a look at my work / portfolio site and shoot me an email or message. Entire Portfolio:…
Hey guys I would like to share some recent 360 panoramic hand painted skyboxs I did for World of Warcraft 7.3: Shadow of Argus. I have had a lot of fun and learnt a lot on the project. This is the first one I did for Krokunn. For 360 panoramic view and video please check out my artstaion:…
Hey there! I'm working on a small project for a mobile game and I want to use a hand painted look to a hardsurface model. However I'm having trouble tackling the workflow and I'd love some advice on UV layouts and the process I should best use here. Here's a paint over showing the type of effect I'd like to achieve (It's…