Hi everyone 👋 My name is Artem, I’m a 3D Character Artist with 5+ years of experience in mobile game development. My main focus is stylized, hand-painted characters – that’s the work I enjoy the most and where I feel strongest. I care a lot about readable silhouettes, clean shapes, appealing colors, and personality in…
Hey all, So I'm working on a sequence for an in-game cinematic. I figured it would look better to animate the scene inside Max using motion mixer rather than trying to set everything up in-engine (UE4). The question I have is that all of the animations I'm using were animated in-place and now that I'm using them on a set,…
Just wanted to clarify some things... Is there a rule for how "low poly" game props need to be? Under a certain amount? Is it more like use your best judgement? Ive seen tutorials that use the PSD Network workflow in Maya and use XNormal for normal maps. I've also seen tutorials that just build textures in photoshop then…
Hi all. I am currently using Maya and i am having issues where i get lag in the view port. My GPU is GTX 680 which is an old card that i have had for awhile. The viewport lag starts at about 300k tris on the openGL setting whivh is under display, but when i change to OpenGL-Core Profile i can have 2-4million tris without…
A quick question: When dealing with a bevel model, if I don't add additional edge loops, I often find the model show some shading problem after triangulation (see bottom right model). But I am baking from a high, the end result seem to be the same. Thin triangles is unavoidable, so is the shading problem on low (before…
greetings, I'm still learning 3d modeling animation on maya and zbrush and i will start soon learning houdini for vfx and i love it, now my problem is that i live in the middle east and there is no jobs for this field or even close to it and if u find one the payment is lower than working in mcDonalds. So if i need to find…
Hey, just a question about eyes and eye size... I've made some eyes in Maya as 3 parts of geo; sclera, pupil and iris with a ramp exposing the iris from the corneal bulge. I've got a character thats already been posed and I wanted to change the size of his eyes/direction he was looking in. I want to be able to use the new…
Hey guys, my pc broke down and i have to get a new one :shifty: So, i have about 400 dollars, (maybe 500 but i dont think i could get them) i can spend on the pc if i sacrifice my bass amp and i have been thinking in getting the following, please tell me your toughts and suggestions(pc is going to be used for gaming and 3d…
Hey guys, I've thoroughly confused myself about texture density. Was wondering if I could get a few rough estimates. My game is a 3D story game where roughly no more than 4 characters will be on the screen at any given time. I am following Unreal's Paragon cap of 85k Tris per character (although I think I could push this…
cheers man. not sure what my plans are exactly. was thinking about film or the high end stuff, but am bit drunk right now, so i will let you know what happens. actually my work mates brother works at eurocom. shame about headfirst though,i almost got an interview there a few years back