Hey guys, I've thoroughly confused myself about texture density. Was wondering if I could get a few rough estimates.
My game is a 3D story game where roughly no more than 4 characters will be on the screen at any given time.
I am following Unreal's Paragon cap of 85k Tris per character (although I think I could push this higher given that a lot less is being drawn?)
I'm trying to understand texture sizes, currently I have a character with two 2048x2048 textures (one for the body and one for clothes and accessories)
Can someone give me a rough idea of what sort of resolution a current gen character would/could be?
I read a guide on texture resolution on here and it said to work out a resolution based on in game units... I don't understand it, are you just supposed to wing it? For example if I have a small box I put it on a 512 map and a larger box i put it on a 2048 map (even if there is UV waste).
Thanks in advance guys