http://pixologic.com/zclassroom/lesson/fibers-with-micromesh Hello everyone, When following the tutorial listed above (4R2 b version) it still uses the old 'flare' slider option instead of the newer 'width profile'. I'm trying to create some fur by creating planes with fibermesh and then adding a texture to them, but…
Contracted – Paid (Post-Launch Royalties or Rev Shared) We are seeking an experienced gameplay programmer. As a gameplay programmer you will help design and implementation core gameplay mechanics in our existing games. Responsibilities: * Integrate creative and technical design processes * Work with existing engine code…
TRAILER GAME: https://www.youtube.com/watch?v=BYSQDEBtMqo https://cdn.artstation.com/p/video_sources/001/525/602/dr-ae-01.mp4 https://cdn.artstation.com/p/video_sources/001/541/389/tbrender-main-camera-r1-002.mp4 Airship Nimbus I produced this ship for @octetostudios, as a Freelance 3D vehicle artist, during the second…
i just brought up this topic instead opening a new one i have some similar problem: http://s16.postimg.org/66o3d6o5x/marmo_jaggyshadow.jpg details: -16bit png displacement map (i tried with 8 bit tga. same result) -tesselation: PN triangles (512 but i tried even 2048 doesn't work) -direct light (so no falloff, size ect…
If you're running direct3D: Make sure you follow step2 of this tutorial TO THE LETTER. http://3dsmax-indle.blogspot.com/2012/03/setup-blueprint-image-in-3ds-max.html Make sure after you restart that you go back into the viewport tab and click "configure driver" and set the "Background texture" and "Download Texture"…
Actually, some of these steam machines are GOOD deals. I went on a quest to build the cheapest yet capable gaming computer based on similar specs offered by these steam machines, I even picked a heatsink that probably wouldnt do a good job but cost significantly less. The total came to $552 USD. Then if you have to…
The way I've been using it is multiplying the final spec value by the frensel value then adding that to the diffuse * diffuse lighting. The fresnel value is usually extremely low (most non-metal surfaces are between 0.01 and 0.04 - metals can go up to about 0.5). This means that the specular result is strongest at glancing…
Hi guys! I'm about to make some important decisions about education so I'd be glad if you share your opinions. If you'd like to skip the story part, you can jump to the paragraph which starts with a "#". I'm currently a student of metallurgical and materials engineering and I've been thinking this is not the right…
Hello! I thought it would be cool if I posted one of my current projects, maybe it will motivate me to finally finish it. It was planned to just be a game rez model. But I ended up using it for a couple of things. I used it to play around with Modo's rendering system and just to see how it could handle displacements and if…
I've learned a decent amount with this model, but I've been working on it far too long and can't seem to make any more progress I can stand to look at. The final entry is gonna' have hands, for the sake of qualifying, but this is pretty much it. I had a lot of trouble with several stages of the texturing, and I can't say…