I'm not sure if this is the right area to post this so sorry in advance if it is not but I started a small film project set in a cyberpunk city. I'm new to C4D and OctaneRender and have been trying to find tutorials for this sort of thing and while what I have achieved looks alright, it looks too stylised and fake and I…
Hi guys, It's the first time I post something on Polycount ! My current side project : a stylised Savouring Taverny for travelers :p Here is my 1h blocking I'll use mostly tiling texture (for the wall and roof) but some asset are going to have specific texture map (telescope, door, windows, chimney...) The aim is to put…
Hello, I decided to create a basemesh for myself today but topology is not my strong point (That's why I decided to do it). The plan is for this to be a young girl so I have tried to make her small, might reduce the chest size too. She will be wearing boots so I have created a basic shape for the boots (though it needs…
This is a long shot, mainly because my recollection of the site/work is vague but I'm looking for an artists folio I saw a while back; It consisted of some high poly/offline rendered cars/vehicles/hotrods which I think we're quite stylised. However if I remember correctly, the guy did realtime art for his job. The site was…
Hi all. We are K9 Digital. We are an outsourcing studio for 3D Character models in Games (VR, AAA, Indie), TV & Film Our Services. At k9 Digital our character based services cover different ideologies from hyper-real to stylised and we strive ourselves on the willingness to learn new techniques in order to reach the…
@sacboi I am planning to do two sets of renders, the 'skinned' one will be a bit more stylised and is a bit of an opportunity to play around a little bit. This is what i'm looking at for the main renders. I have cooled it a little bit in post-process, and I've had to tweak the saturation a bit to compensate for the…
Here's mine. The PC, a 6-core i7, is tucked under the desk while the 5.1 speakers are around the room. Apart from that, nothing special. Intuos4. Cintiq. 3 styli. A bunch of flash disks. A printer/scanner. A small handful of my figures. A Freddy Krueger doll. And a lot of junk cubbied away. :)
thats not too bad, sort of depends what you want real zebra patterns are extremely difficult to generate procedurally (trust me, I spent months developing procedural animal patterns that nearly worked but not quite well enough) for something a bit more stylised I think you'd do well finding a decent wood plank tutorial and…
She's got an enormous head. I know that's somewhat consistent with the anime character (although I think it's still erring on the large side), but given you've gone for a more realistic treatment, I think you probably need to scale the head down to something a little closer to realistic. Probably doesn't need to be exactly…
I am very interest in working for you as an environment artist on you game. I am an English University graduate with a degree in Computer Games Art from Teesside University. I am capable with 3DS Max, ZBrush, Photoshop, Substance Painter, Quixel 3DO/NDO/DDO. What is the pay structure like? And do you need someone full time…