Hi guys,
It's the first time I post something on Polycount !
My current side project : a stylised Savouring Taverny for travelers
Here is my 1h blocking
I'll use mostly tiling texture (for the wall and roof) but some asset are going to have specific texture map (telescope, door, windows,
The aim is to put that sweety little house into Unreal and make some beautishots, no matters of the numbers of maps used or poly (reasonably of course
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), I just want to have fun on this project and forgot hard polycount limits I have everyday at work haha.
I'll will post more later
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Stay around !
Replies
Refining some shapes and adding details !
For the chamfer don't worry, it's just bloking here
I'm still looking for some good shapes and I want to try to do a hay roof
I'm going to do 2 or 3 little houses to fill the background.
I'm happy with this artistic way so I will redo the first House in that style
thanks for your comments
All that stuff will fit on a 2048² map.