The way i see it, from my angle, (i can't tell because i'm not next to you) this should be resolved by first selecting the unwanted edge (edge mode) and press "backspace". I you select nothing or you select your whole mesh, well yeah everything will be deleted. If you can't select the unwanted edge, delete the surrounding…
@renderhjs: Hope it helps :) I spent ages on the edge selection stuff. Most of it trying to use the unwrap mod's pelt seam selection to mark up the edges. Had no luck though as I never found a way to convert from the pelt seam selection to a mesh edge selection. Look forward to seeing your script. Will you keep the process…
Like this? https://vimeo.com/163361143 3dsMax 2017 has.. * Dramatic Performance improvements(UV editor was completely re0-written with DIrectX) * New Packing Algorithm * New Peeling based on ABF(Angle Based Flattening) * Point-to-Point Selection Preview * Symmetrical Geometry Selection * keyboard Shortcut Match to Mesh…
Same problem for me even after trying all of these suggestions. For me, I did not realize I had made the object a Live selection and therefore rendered the complete tool useless. In addition, the 'select all' button was only working on the objects around the one I was trying to select. Simply toggling off the Live Surface…
When you go into the file browser, and select the fbx with the right filetype, you will see the file specific import options. There you can select the namespace of the referenced rigand choose Merge into selected. Under include check Update Animation, which means only Animation data is imported and applied to matching…
Joost >( -- $ is the current selection, and could contain several objects -- so we put the selection in an array, and parse it. Now it works on several objects ! sel = selection as array for s in sel do --for each object in the selection ( if s.material == meditMaterials[1] then s.material = meditMaterials[2] else…
This is a great script! It solves a huge problem for Maya for me - switching vertex-edge-face nneeds to be 100% precise or it will select a different object (behind or above or completely lose selection). Now I can use Maya like Max - I have a key bound that toggles this script and works as a toggle between Object and…
I have 2 characters I would like to show animated in the Marmoset viewer. Both characters play alembic animations in Toolbag fine. One of those characters plays its animation in the viewer, the other not. I read that fbx Imports are supported but I cant import keyframe data for some reason. All meshes are selected and…
Something evil with grids and selections. Evil useless photoshop features be damned!!! CTRL-H hides it, but if I make some selection and ctrl-h again it pops back up.