Hi Guys I've been poking around trying to find a method of having side by side texture painting to a 3D surface. Effectively what Zbrush does but not painting on the 3D mesh, just painting on the UV layout and having a representation view? I know there is inbuilt aspects of 3Dmax that can do such a thing, but not for the…
Hello, for some random reason the sliders on modifiers like extrude and connect arent responding with the mouse ?, Heres a clip of the problem if anyone could help that would be great https://puu.sh/zHFgf/b1ccdff3f8.mp4
You can make a cool gradient slider like the one they made in this post by using curves https://youtu.be/tNNrTRHH3mY The post: https://technology.riotgames.com/news/valorant-shaders-and-gameplay-clarity
Moving onto the Sci-Fi scene by Sam Brown I've put a few hours today blocking the room. Need to figure out the entrance, and block the bathroom seen through the side. Not quite sure why the need for stairs here. I mean, they add some visual interest and breakup, but it seems wasteful to me. it's like.. 1 step haha. Also,…
Hello! As the title says, I want to try and give a slider on my mask a keyframe, though I've been having difficulties trying to get this to work. The end result I'm looking for is that the top material slowly rusts away and reveals the material below. If anyone knows how to get this effect, please let me know!
Hello fellow Polycounters. I believe this is my first thread on here. Feels kind of weird actually. Anyways, I am working on a new piece. I want to do something a bit (emphasis on 'bit') more environmental in stead of just a single asset. I had finished putting a tank in my portfolio and came across these images below:…
Hey all, Being the huge procrastinator I am, I need to basically make a short video clip for my Maya class final by the end of this week. I have a rigged character and wanted to import the sound for lip sync. The sound file outside of Maya seems to work fine, but when dragged onto the slider, it cuts out the last second of…
Hi Lemenus. Maybe these pics will help you. As you can see, the barrel is radially symmetrical. I have a cylinder choke installed in the muzzle, but the overall wall thickness is the same as a regular 590A1. The bottom side does have a flat section to make room for the slide.
Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…