I have an environment, the floor is using a texture map and the Mobile Unlit shader, I thought that using this would be ok to have realtime shadows from my character walking around the scene, but its not happening. the only way to get shadows if i change the shader to vertex lit.The mesh is set to cast and receive shadows…
Hey guys. I`m a traditional sculptor migrating to digital world. I`ve been using zbrush and photoshop to do conceptual artwork but let`s go further! My first try on doing a realtime model. Based on a Jaemin KIM artwork. Thanks to my greatest friend Raf Grassetti for all the help during the process. Cheers
Hi all, I've been trying to figure out a way of getting nice realtime renders from Maya using the Leocov shader, (been using Printscreen but as you can imagine the results are pretty cack :D ) Does anyone know any good methods or plugins for this? Thanks :thumbup:
Hi there, I have my research about realtime cars and how they are modelled. They are mostly medium-resolution meshes with no normal maps. But there are a few things that elude me. For example. The engraved ''skyline text'' in the nissan r34. How would you proceed with this? How are they done in games like forza / gran…
Hey guys, finally I can show my latest personal project: Realtime hair in Marmoset Toolbag. If you have any questions, feel free to ask. I'll try to answer them all :) For more images and some videos, please check it out on artstation: https://www.artstation.com/artwork/OyZvrg Cheers, Thomas
OgreMax and ofusion are the only two I can find. But Im looking for one that is. Yep, you guessed it free or cheap for Max. Realtime shaders specific to what Ogre currently can do. Otherwise would 3Point Shader or Xoliul's get me close enough?
This project started as a zbrush demo for Jeffrey Wilson`s class on how to clean up a scanned head, done by my friends at 3dscanstore. I decided to take it further and re-texture it, refine the details and change the sculpt a bit, hand sculpt the leather jacket and study realtime shaders/light/render. The hair is cards…
Hello! I want to show you guys my latest realtime sculpts. All of these are sculpted in ZBrush, mostly textured in ZBrush, Materials in Substance Painter and rendered in Marmoset Toolbag 2. First one is made after a concept by Jerad Marantz. Also here: https://www.artstation.com/artwork/YJ0Y6 on artstation. and a curvature…
Hello, I am a programmer and I specialise in short movies that play in realtime on desktop PCs. I am taking part in forthcoming Digital Art exhibitions and am looking for collaborators who can contribute with low polygon animated models as I have various projects in the works. Would love to hear from anyone interested.…
Hey guys! For my year 1 semester two assignment (Staffordshire University, Game Tech Art) I had to create a realtime scene in UE4 which is current/next gen ready. I chose to do a Warhammer style painted figure. Modeled in 3DSMax, ZBrush and Photoshop (Xnormals for baking). Crits are heavily welcome! [ame]…