I have an environment, the floor is using a texture map and the Mobile Unlit shader, I thought that using this would be ok to have realtime shadows from my character walking around the scene, but its not happening. the only way to get shadows if i change the shader to vertex lit.
The mesh is set to cast and receive shadows
any ideas trouble shooting this?
Replies
https://gist.github.com/pigeon6/4237385
This shader at least allows unlit objects to cast shadows. I haven´t tested, if it allows them to recieve shadows.