Hello!
I want to show you guys my latest realtime sculpts. All of these are sculpted in ZBrush, mostly textured in ZBrush, Materials in Substance Painter and rendered in Marmoset Toolbag 2.
First one is made after a concept by Jerad Marantz.
Also here:
https://www.artstation.com/artwork/YJ0Y6 on artstation.
and a curvature and ao pass:
Have a nice day and any comment is welcome!
Cheers
Replies
"Faceless"
Done for the Steam Game "Unloved".
Here on Artstation: https://www.artstation.com/artwork/q2QPR
Modelled and textured in ZBrush, Materials in Substance Painter. Rigged and animated in Blender.
The Budged was limited and the creature was done within 2,5 days.
Comments and Critics are welcome!
Just tell me what you think.
maybe i can get some Feedback on the next character. It´s just a bust, i made in the evening. Started as a skin study. I sculpted and textured it in about 3 hours. Next step was Substance painter to get the Roughness and SSS Maps. It was fun to do. Hope to get some reaction from you!
It is also on Artstation: https://www.artstation.com/artwork/P2PDy
Cheers
Helmut
Really?
Other than that, these are badass.
I got no Problem if you´re making fun of it (it was also fun to do for me ), but Helmut Stark is MY name, not the name of the penis-guy.
"Other than that, these are badass." - Thank you vranvs!
oh god . best thread ever
or it might be the hot cocoa i just darnk
jokes aside i love the details in these specially the first one
Lovely comeback . Oh man so funny .
Best,
Vick.
I don't know if english is your first language but "Purple Helmet" is a somewhat old euphemism for the head of the penis.
Funny enough your least interesting work is the 2nd one, the unloved, which does not resemble....the other two.
I included the unloved character, because is think about 20 hours for a character, textured, rigged and with animations is a fast work. But you are definitly right. I has not the quality of the other 2. On the other two was no money involved and i had the freedom to do what i like... (what does this mean about me?? ).
Here is the second part of my skin study. I tried to create some softer skin and parts with some moisture. I also tried to handle the translucency inside Marmoset Toolbag 2 better. It´s far away from perfect, but i think I´m on my way...
Here it is on artstation: http://www.artstation.com/artwork/QGLR8
I´m interested in feedback and comments of any kind as always!
Have a nice day!
Helmut
Now i tried to use what i learned form my skin studies:
https://www.artstation.com/artwork/oWo9k
Here are some different light setups, hope you like it:
And a clay render:
Everything rendered in realtime in Marmoset Toolbag 2. Sculpt was done in about 3 Hours. The Mask took nearly as long as the Head, cause of some baking problems... but i´ve learned a lot
I hope you like it. And don´t hesitate to give me some feedback! Any sort of C&C is welcome!
Have a nice day!
Helmut
Oh god, I can't stop laughing. The misunderstanding is too good. Awesome work though seriously.
"Awesome work though seriously" - Thank you for that!
Here is another realtime Character. With 70 000 Quads and 2x 2k Materials it is pretty massive, but i think todays Hardware can handle this.
Sculpted like always in ZBrush, textured in Substance Painter, rigged in Blender and rendered in Marmoset Toolbag2
Here he is on Artstation: https://www.artstation.com/artwork/PEB4Z
Have a nice day and thands for watching!
i want to share another one with you. Some sort of Biomechanical Suit with a small Alien inside. It is rendered in Realtime of course. Modelled in ZBrush, textured in Substance Painter and rigged in Blender. On Artstation: https://www.artstation.com/artwork/55RG8
Have fun.
And it would be great if you share your thoughts about it with me. Feedback is the best way to get better
Have a nice day!
ZBrush, Substance Designer, Substance Painter, Marmoset Toolbag 2