Hi there,
I have my research about realtime cars and how they are modelled. They are mostly medium-resolution meshes with no normal maps.
But there are a few things that elude me. For example.
The engraved ''skyline text'' in the nissan r34. How would you proceed with this?
How are they done in games like forza / gran turismo / gta?
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Replies
You should check out the article on Speedhunters explaining about NFS cars production.
For those who are seeking the article about NFS cars production, here is the link.
http://www.speedhunters.com/2011/11/behind_the_scenes_creating_cars_need_for_speed_run/