WHO WE ARE We are Magnet Hill. The core of Magnet Hill is Elijah O'Rear, a programmer/designer in Portland, and Ari Velazquez, a designer/programmer in San Francisco. We've learned a lot from our time in AAA and mobile games and we're excited to apply those lessons to our experience with VR. WHAT WE ARE BUILDING We've been…
Hey Carwash! The best thing you can do to optimize for mobile, for starters, is having as few materials as possible in your scene...unless you're clever about creating one large texture for a large swath of objects at once, you'll likely have to look into a process called "atlasing" to do this (short version...shifting UVs…
Keep it low on Polycounts Bake Lights (it's better than real-time lighting) for mobile. Use Mobile Shaders Avoid particle effects Use fake trees if needed Don't use unity terrain system Disable Shadows or use fake shadows there is plenty of assets for that pupose Make static objects (static and turn off READ_RIGHT) on…
Hi everyone! I'm working on a mobile game project and faced a problem creating big landscape (2x2 km) without using terrain(it's too laggy for mobiles) in Unity. I need to use a static mesh(maybe with LODs) and I decided to cut it in pieces to make it load partially. But my main problem is textures, I need to bake light…
Hey all, Just finished this piece to help with applications to mobile companies :) The idea being it would be used in an RTS or a Cityville/Farmville style game. Probably not going to revisit it but feel free to crit and I'll bear it in mind for my next mobile asset. Feedback on the portfolio as a whole is welcome too!…
Hello all, I'm from Gazia Games (www.gaziagames.com), a mobile gaming startup based in Singapore. We are working on a MOBA for mobile devices (iPhone, iPad, Android phones etc) and we have a bunch of champions that need texturing to come to life! We do have in-house artists who texture, but we're looking to hire a…
Hello! I'm about to animate/rig in a project that will be made for mobiles/tablets and will have lots of characters on screen at the same time (up to 50-100 units). So I was wondering if anyone of you got any experience with how complicated rigs (nr of joints?) you can do for such a project without it taking too much of…
Unity has finally approved my first Asset Store package! Here's the marketing garble, and a link to it on the store: https://www.assetstore.unity3d.com/en/#!/content/50301 Modular dungeon tileset built specifically with mobile and handheld budgets in mind. - Large library of building pieces - Built for mobile - 40+ bespoke…
About the opportunity We're a group of friends with experiences developing products at Google, Facebook and Uber who are working on a new idea. This will start as a fun project, but It has the potential to be very impactful if we are successful executing on design. We have a 90% complete Game Design Doc ready to go, and…
not gonna be my primary workstation mainly will use it while travelling what i do: high res 2d illustrations heavy after effects 3d (both static and animation, pre-render and real time, Blender, Unreal Engine etc) there's Wacom mobile but I try to avoid I'm using Cintiq pro I'm not impressed but the price (driver is awful…